It's also directly north of the Boston Public Library marker, which you may have on your map by now. To save time though, you want to head towards Greenetech Genetics, which is directly east (and slightly north) of the C.I.T. Tune into 'Courser Signal' and you'll get a regular updating percentage for how close you are to the source of the signal. Ruins, at which point you'll gain a new radio frequency. Fast travel as close as possible to the C.I.T. Thankfully we can fast travel out of the Glowing Sea, and save ourselves any more hassle with radiation and enemies. There are no more magazine related achievements, but I will point out any obvious ones we encounter on the remaining quests. If you've taken any detours, or done any additional side quests, you may have reached 20 earlier on. If you've grabbed every magazine I've mentioned so far, then that will be number 20, and you'll unlock the following achievement. After speaking with Virgil, the quest will end, and the next will have begun automatically.īefore you leave, make sure to pick up the copy of Tesla Science (#20 of 20) on one of his desks, between his chemistry table and computer. He also asks you to retrieve a serum that will cure him of FEV, however this is a side quest that we'll ignore. You'll find Virgil inside, and he'll explain how we now need to track down a Courser to potentially gain access to the Institute. When you get to Virgil's cave, you may encounter a Deathclaw outside, so be prepared. Make sure to grab that before proceeding on to the next waypoint for Virgil. She will direct you to a nearby cave, but before you leave, head up the stairs behind her to find an Astoundingly Awesome Tales (#19 of 20). Look for the buildings on the hill side, and you'll find Mother Isolde who you can speak with. It should lead you to the edge of the Glowing Sea, and then on to the Crater of Atom. Fast travel to the nearest location you have to the Glowing Sea, and then begin heading southwest towards the map marker. I'd recommend bringing your power armor, or if you plan to avoid combat, a protective hazmat suit. Virgil's last known location was deep in the Glowing Sea, a highly irradiated wasteland to the southwest. Railway Spike ammo for the coming throwdown.We're returning to the main story now with The Glowing Sea. Go back toĭesdemona who is preparing the Railroad to defend themselves. Relay into the Institute and speak to the rep and then access your Institute quarters which you received during the Institute questīrotherhood of Steel's upcoming plans. The Institute once you complete the quest Continue to work withįather covertly and complete the Institute quests Access a storage area and take the elevator down, to fight off synths loyal to the Institute. You opt to place weaponry into the maintenance locker to better arm the synths for the coming fight. When he does decide he will let you know that many volunteers have stepped forward and need weapons. He will take 24 hours to decide how he wants to proeceed. Relay back to the Institute and give the login to Return to Desdemona, who will let you know the plans for the immediate future. Access Bergman's terminal here and obtain the password. You may alternatively hack the expert terminal door for lab C3. To get into C3, climb the ramp of debris, through the crawlspace and drop down the third hole in the floor. Enter via lab C4, you may access lab C5 through a hole in the wall. This will trigger the miscįeral Ghoul and find the sign for lab C3. Molly, take her orientation tour and you will find yourself now sealed in the clean room. PAM who gives you some advice after entering the report on her terminal. Liam Binet, who will introduce you to the synth Go to Advanced Systems into the maintenance room and speak to Relay into the Institute, and access a terminal and insert the tape and read the message from Patriot. Patriot, who is working with the Railroad. The Molecular Level you are given a Holotape from
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